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Tuesday, September 22, 2020

Overkill's The Walking Dead - Review


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Overkill's The Walking Dead - Review

Overkill's The Walking Dead is a sincere endeavor to convey a helpful adventure set in the notable Walking Dead universe, yet that effort feels somewhat like it's very little past the point of no return, as Overkill's The Walking Dead frequently doesn't feel like a shooter by any stretch of the imagination. It takes the rules built up by Robert Kirkman's comic series and its consequent TV adaption to heart in the wrong ways, forcing uneven decides on its missions that intensely restrict how you're able to play. Combined with a confounding combination of survival mechanics covered in unintuitive menus, useless customization choices, and non-existent incentives to enhance your gear, The Walking Dead feels foul and unfocused. 


Quick Facts:


  • Initial release date: 6 November 2018
  • Engine: Unreal Engine
  • Developer: Overkill Software
  • Genre: First-person shooter
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows



 Overkill's The Walking Dead is a game about apparently thoughtless butcher with not very many plot strings drawing an obvious conclusion. There is no drama, there are no characters created crosswise over missions, and there is no nuance to for what reason you're killing people as promptly as you do the walkers. It has next to no to do with what makes The Walking Dead so incredible.


Also Read: Anthem | Preview, Release date, Gameplay, News, & more...


Overkill's the walking dead: Gameplay

The biggest enemy in The Walking Deadโ€”besides, you know, the walking deadโ€”is noise. Nothing floods the roads with zombies quicker than a noisy blast or a jukebox firing up a Queen track. most of the missions in The Walking Dead is a stealth mission. Basically, this makes the game fundamentally the same as Overkill's past co-op shooters, Payday and Payday 2. In those games, heists start out calmly until the point that an alarm gets activated and the best way to get out alive is to go loud.

Missions are diluted into more stealthy issues therefore, which can be somewhat engaging when you're working closely with teammates. As a major aspect of an efficient group you can keep noise to a minimum and dodge enemies completely, yet it generally just takes one player not sticking to the script to ruin a run. making the situation worse, there's no help for voice chat in-game nor some other approaches to communicate besides text talk, which is a huge bummer.

Check out this amazing gameplay from Polygon





Killing a couple of scattered zombies with baseball bats and blades is simple enough, however, in the end, somebody will make a noise calling for backup. Regardless of whether it's a gunshot, a blast, or a car alarm. If your group is messy, in the end the group will get too thick to battle at all, and the only wise thing left to do is run.

Even though fighting zombies is pretty simple, but you don't wanna get too close to them as they will grab you and will drain your health to a good amount as it takes some time to shove them off.

It's too awful that slaughtering zombies with melee weapons is so essential, though, because these weapons aren't much fun to use. There are machetes, baseball bats, and pickaxes, but they all feel clunky, and pretty much the same. And also fighting off thick crowds of zombies, again and again, becomes boring, but what satisfies me the most is the wooden tunk sound I get from smacking a zombie right in the skull.


Also Read: Hitman 2 | Review, Trailer, Gameplay & Everything else you need to know.


Overkill's The Walking Dead: Characters



In Overkill's The Walking Dead, you take control of one of four new characters, each with their own uninvolved weapon specializations and one of a kind aptitudes. For instance, Maya is the medic and her unique ability is tossing down a med bag that can heal up anybody in your group. Aiden, on the other hand, gets streak blasts that can daze human enemies and distract zombie crowds.

Each character is fun in their own particular manner and, in spite of their strengths, anybody can utilize any weapon you discover, giving them a helpful adaptability. The distinction, however, is that they won't have the capacity to apply any of their skill upgrades or passive rewards to upgrade a weapon outside their wheelhouse.


But beyond that, the difference between the characters are for the most part detail driven other than a solitary unique skill. 





From its restrictive mission structures, unbalanced difficulty and baffling methods of progression, The Walking Dead struggles to justify the time it requires from you. It's a collection gameplay diagrams stacked upon each other without insightful thought on how they may durably cooperate, wrapped with a dull presentation and ordinary combat that once in a while energizes. The Walking Dead is a wreck of scattered thoughts and an absence of direction, and there's no reason to make sense of it all.


Also Read: Resident Evil 2 Remake | Review, Trailer, Release date, News, Gameplay, and more...


The Verdict:


It's fun when you cooperate with friends and escape the horde of zombies by sneaky ways. But, it's all wrapped with a package of various disappointments: Technical issues, unavoidable repetition, and dull shooting experience.





Monday, September 21, 2020

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Saturday, September 12, 2020

Frictional Fan Jam 2019


Screenshot courtesy of Newsman Waterpaper and their mod The Streets of London.


#FrictionalFanJam

September is a meaningful month for Frictional Games, as it marks several of our anniversaries. This year on the 8th of September Amnesia: The Dark Descent will be turning 9, on 10th Amnesia: A Machine for Pigs will be 6 years old, and on 22nd SOMA will have been released for 4 years.

Therefore we would like to make this month special by celebrating your community creations. Please join us for Frictional's Fan Jam of 2019!

We have recently launched an official Discord server, so you are welcome to ask questions, share ideas, and chat with other participants in the #fan_jam channel.

Overview

The goal is to create a new fan work related to one of Frictional's games: SOMA, Amnesia games and the Penumbra series, or older titles such as Unbirth. You are free to create any transformative work: a mod, fanart and fanfiction, cosplay, or something different like a video or a plushie. The project should be at least loosely related to the given theme.

Since some projects (for example mods) can require more effort than others, you are also welcome to participate in teams.

Please see submission guidelines below!

Theme

Autumn/Decay

Deadline

The event kicks off on Friday the 6th of September. The deadline for submissions is 23:59 UTC on Sunday the 22nd of September. The jury will be going through submissions starting Monday the 23rd.

Prizes

The jury of Frictional Games employees and Frictional Games Discord moderation team will pick the winners of the jam. Jury members can participate in the event, but are disqualified from winning.

The winners will receive a poster of a game of their choosing, signed by the Frictional team members, sent to their home address (teams can decide on one address, max 4 prizes per team). The Frictional Team will also be featuring the works on a video with comments from Thomas and other employees. And finally - upon release of the next game, the winners will receive download codes for the game on an available platform of their choosing.

Contact

The jam is organised by Frictional Game's community manager Kira together with the moderation team of the official Discord server, proposed and drafted by Draugemalf. The easiest way to contact the organisers is on the Frictional Games Discord server's #fan_jam channel. The channel can also be used to share ideas with other community members, get feedback and look for team members.

If you don't have a Discord account, you are also welcome to contact Frictional Games through Twitter or our Contact Form, and we will help you as soon as we can.

Submission guidelines


  • The works must be related to one or more of Frictional's games (SOMA, Amnesia: TDD, Amnesia: AMFP, Penumbra, and Unbirth, Fiend, Energetic)
  • The works must be at least loosely related to the the thematic of Autumn/Decay
  • The creation must be submitted on 22nd of September the latest
  • The work must be your or your team's original creation
  • For mods you are free to use assets you can legally use, or have the permission to use from the creators


Submitting your work

You can submit your works through several channels, either by posting an image (for fanart, cosplay and similar) and/or a link (mods, fanfiction and similar).

  • On Discord, you can share the project on the #fan_jam channel. Please make it clear that it's your final version.
  • On Twitter and Tumblr, you should mention @frictionalgames and tag the submission with #FrictionalFanJam.
  • If you don't have a social media account, please send your submission to team@frictionalgames.com with the title "Frictional Fan Jam".
  • Due to Instagram and Facebook's limited searching and tagging tools, we will not be accepting submissions through those platforms.
  • All submissions will be posted by the jury on Discord's #fan_jam_showcase channel for easier judging.



And that's it! Go get creative! We're looking forward to all your great projects!

If you have any questions, just let us know.

Watch Out! Hedgewars Releases Long-Awaited V1.0.0



Have you heard of Hedgewars? What began as a simple attempt to clone Team 17's Worms Armageddon has evolved into one of the most polished and community driven libre game projects on the scene. After more than ten years of continuous development the project is finally celebrating the release of version 1.0.0.

Boasting full campaign support, several online multiplayer modes, full customization, and mod support, Hedgewars is without a doubt an impressive endeavor that rivals its source of inspiration in many levels. So whether you are a Worms Armageddon fan or if you are just looking for some online turn-based fun, we definitely recommend a download.

Code license: GPLv2

Art license: GFDLv1.2 and GPLv2

Comments about this article? Post them here.


Thursday, September 3, 2020

Back From DesotoCon

   Over the weekend I went to DeSoto, Kansas, to the home of a friend of mine who was transferred away from his post here in Galveston County. He grew up there, and has a lot of friends still in the area with whom he gamed for years. These guys go back to high school (Class of 1991). Anyway, he invited me to come up for the weekend of gaming that he holds every year at his house there and I accepted.

   There were about 20 guys there. We had four six-hour sessions, Friday night, two on Saturday, and Sunday morning. A variety of games, from Nintendo Switch to boardgames to minis games to TTRPGs were played.

   On Friday, I played Star Wars Miniatures. I managed one photo, and it's not a good one. I took the Dark Side and played a band of bounty hunters acting as mercenary bodyguards for the Emperor. Boba Fett, IG-88, LOM-4, Bossk, and Greedo. We lost to the Light Side, but killed Padme, Leia, Luke, and Obi Wan Kenobi, plus a couple of rebel troopers. Chewbacca killed the Emperor and Mara Jade. I left the scene with three of my five (Bossk and Greedo did not survive).

   Saturday morning was a game of Age of Conan the Boardgame. It's a long game, and I managed to win as Aquilonia, more by luck than strategy. Fun, but one of the guys wasn't into it and kept saying that.

   Saturday evening was a high level Pathfinder game. The five players took the parts of classic D&D characters: Mordenkainen, Bigby (me), Rigby, Yrag, and Melf. We went to collect a crystal from a temple sucked down into the Nine Hells, and ended up killing a pair of pit fiends. We then raised the temple out of the Hells and back to the Material Plane. I almost died from Strength loss but got restored just in time.

   Sunday morning was D&D 5e. I don't recall much about it now (I'm writing this a month later), but I do recall a green dragon who fled the battlefield just before we could put it down. And my dwarf cleric fell off a cliff. Survived, but it put me out of the fight for the most part.